Tactics Discussion: APCs, Smoke Screens, & Keeping Infantry Alive

This post comes as a more indepth discussion on infantry in conjunction with my prior post about the uses of conventional infantry (http://ourbattletech.com/2011/02/conventional-infantry-campaign-perspective/) and a recently revived thread discussing the Maxim Hover Tank, and it’s multiple variants. One of the main points in subsequent posts was the fact that disembarking infantry and battle armor is challenging to

Factories And Balance

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In the development of the AoC AU two curious questions arose – factories and game balance. While the two are not mutually exclusive to one another, there can be a direct correlation between the two in a playable game universe. If we examine the canon BT universe, curious examples of nation-states without viable or recognized