Once we all got rolling along with the Kapteyn Universe (KU) and with the Successor Lords (SL) rules, the difference in skills and perceptions of the various players quickly began to show itself.  One of the main issues was that certain players had found how to best use the rules,Continue Reading

One of the more important parts of an alternate universe engineers jobs is tracking all the little bits and pieces of the universe, be they units, leaders or worlds.  Leaders and units can be tracked in documents or spread sheets, however, when it comes time to tracking borders, worlds andContinue Reading

Conventional wisdom, or more accurately my patience and sanity, dictated only using ‘Mech units when designing the Successor Lords (SL) game.  So when I first put the system together, it contained the rosters that you would find in the old house source books.  I found this to be very limitingContinue Reading

One thing I always intended to do with the KU was to reintroduce WarShips, earlier and in far greater numbers than had ever occurred in the canon BT universe.  However, when the SL game system was first constructed in its near current form, there were no provisions made for theContinue Reading